The student who completes the course successfully will be able to demonstrate a solid knowledge of the main issues related to designing and developing VR/AR systems architectures, both in local and in distributed (even web-based) contexts, and to the development of VR/AR applications with a multimodal perspective and approach.
During the oral exam the student must be able to demonstrate his/her knowledge of the course material and be able to discuss the reading matter thoughtfully and with propriety of expression. The student must demonstrate the ability to put into practice and to execute, with critical awareness, the activities illustrated or carried out under the guidance of the teacher during the course.
Methods:
Delivery: face to face
Learning activities:
Attendance: Advised
Teaching methods:
The course will provide a general introduction of Virtual and Augmented Environments followed by an analysis of features, requirement and issues in real-life applications. In particular, students will acquire competencies about the architectures, integration and applications of Virtual and Augmented Reality systems, the main techniques of multimodal modelling and rendering, the basics of 3D programming in dedicated development frameworks, the most appropriate interaction metaphors for selected applications and the technological foundations of networked and clustered visualization systems. The course will include practical exercises aiming to design and develop a simple 3D real-time interactive applications exemplificative of real-life application contexts.
Bibliography will be indicated during the lectures.