Interactive Systems and Affective Computing

Code 916II
Credits 12

Learning outcomes

The course is composed of two modules “Interactive Systems” and “Affective computing”.
The module of “Interactive Systems” will introduce students to tools, techniques and methods for the design and developments of “Interactive” systems aimed at interacting with humans. Various interactive systems like: social robots, interactive devices, IOT frameworks, chatbot and mobile applications will be studied as references for the understanding of a how human-machine interaction paradigms are evolving. The course is a journey through several disciplines and technical sectors such as: psychology, product design, computer science, internet of things, embedded programming and robotics.
The module of “Affective computing” aims at showing how computational technology can be used to understand and interpret human emotions. Specifically, modelling of human emotional expression will be addressed, including software and hardware solutions to acquire, ommunicate,
and express affective information. Understanding how emotions can be experienced can be also of help to quantify correlated patterns of central and autonomic nervous activity in order to investigate on mood and consciousness disorders.