Modulo di Affective Computing: Lo studente acquisirà conoscenze relative alle emozioni e alle sue correlazioni con i segnali fisiologici. Oltre alle emozioni verranno studiati anche i correlati fisiologici con i disordini mentali
modulo di DESIGN OF INTERACTIVE ROBOTS AND MACHINES: lo studente acquisirà conoscenze relative al mondo dell'interazione uomo macchina e uomo robot. Lo studente apprenderà i vari paradigmi di progettazione per sistemi digitali finalizzati all'interazione con l'uomo. Verranno condotte inoltre esperienze pratiche di progettazione e co-progettazione di sistemi interattivi utilizzando vari strumenti software e hardware.
Affective Computing: Students will gain knowledge about theories of emotion and mood disorders. Specifically they will learn how to model emotions and how to correlate them to the patterns of physiological signals.
DESIGN OF INTERACTIVE ROBOTS AND MACHINES: students will acquire knowledge related to the world of human computer and humna robot interaction. Foundalmetals of design and development of interactive systems will be introduced together with most used software and hardware developing platforms.
Modulo di Affective Computing: Le conoscenze acquisite verranno verificate attraverso test in itinere e finale
DESIGN OF INTERACTIVE ROBOTS AND MACHINES: Le conoscenze acquisite verranno verificate attraverso test in itinere basati su esercitazioni in classe e attraverso la valutazione di un progetto finale da presentare al docente e poi discutere in sessione orale di esame
Affective Computing: The gained knowledge will be assessed through ongoing tests.
DESIGN OF INTERACTIVE ROBOTS AND MACHINES: The gained knowledge will be assessed through ongoing tests and with a final project to be discussed during the exam oral session.
Modulo di Affective Computing: Lo studente sarà in grado di capire le relazioni tra pattern di segnali fisioligici e emozioni, quindi sarà in grado di identificare e caratterizzare le emozioni oltre che capire la neurofisiologia dei disordini mentali.
Modulo di DESIGN OF INTERACTIVE ROBOTS AND MACHINES: Lo studente sarà in grado di progettare in termini funzionali e di definire uno schema di interazione uomo-macchina per un sistema digitale quale un dispositivo IOT, un robot o un più comunemente detto oggetto "smart". Lo studente sarà inoltre in grado di progettare un prototipo basilare di un oggetto smart atto alla valutazione dell'interattività del sistema con gli esseri umani.
Affective computing: Students will be able to process physiological data applying advanced linear and nonlinear methods trying to correlate that to the emotional experiences.
DESIGN OF INTERACTIVE ROBOTS AND MACHINES: students will be able to design and define (in functional terms) a human-machine behavior and relationship scheme for a smart object, robot or digital device. Studentes will be also able to design a prototype aimed at testing the intercatcive capabilities of a smart object or robot.
Modulo di Affective Computing: Progetto sperimentale finale e prova orale
Modulo di DESIGN OF INTERACTIVE ROBOTS AND MACHINES: Progetto sperimentale finale e realtiva discussione orale
Affective Computing: It is planned a final project with an experimental paradigm.
DESIGN OF INTERACTIVE ROBOTS AND MACHINES: final project with oral presentation and discussion
Modulo di Affective Computing: Capacità di progettare un protocollo sperimentale e definire un paradigma dettagliato
Modulo di DESIGN OF INTERACTIVE ROBOTS AND MACHINES: Lo studente potrà acquisire e/o sviluppare sensibilità alle problematiche di interazione sociale ed emaptica fra uomo e robot e fra uomo e macchina. Lo studente potrà inoltre saper gestire responsabilità di esecuzione e formalizzazione di un progetto di design di prodottointerattivo.
Affective computing: Real experimental data will be collected with a suitable protocol
DESIGN OF INTERACTIVE ROBOTS AND MACHINES: student will be able to acquire and/or develop sensitivity to the problems of social and hemapic interaction between humans and robots and between humans and machines. The students will be also able to manage responsibility for the execution and formalization of an interactive product design project
Modulo di Affective Computing: Progetto sperimentale finale
Modulo di DESIGN OF INTERACTIVE ROBOTS AND MACHINES: Progetto sperimentale finale
Affective Computing: Assessment will be done through the design a final experimental protocol
DESIGN OF INTERACTIVE ROBOTS AND MACHINES: Assessment will be done through the evaluatio of the final project
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Modulo di Affective Computing: Lezioni frontali e esercitazioni di laboratorio
Modulo di DESIGN OF INTERACTIVE ROBOTS AND MACHINES: Lezioni frontali e esercitazioni in classe.
Affective Computing: Frontal lesson and laboratory practice
DESIGN OF INTERACTIVE ROBOTS AND MACHINES: Frontal lesson and in-class practice
Modulo di Affective Computing:
Limbic system and hemisphere pre-cortex
Autonomic nervous system: fight or flight and rest and disgest theories
Theories of emotion: how emotions arise
Heart rate variability: methods of analysis and feature extraction
Respiration activity: methods of analysis and feature extraction
Complexity and chaos theory
A special focus on DFA and Entropy
Non-linear methods for feature extraction from physiological signals
Examples of practical applications on non-linear methods in the emotional domain
Time-varying Nonlinear Models of Human Heartbeat Dynamics
Examples of practical applications on point process in the filed of affective computing
Electrodermal activity: models, methods of analysis and feature extraction
Examples of practical applications electrodermal activity and emotions
EEG: methods of analysis and feature extraction
Examples of practical applications on EEG , BCI and emotions
Speech voice processing: models, methods of analysis and feature extraction
Examples of practical applications on emotional speech analysis
Neuroimaging in psychatry
Sleep and dream analysis
Planning and timeline of the assigned projects
Modulo di DESIGN OF INTERACTIVE ROBOTS AND MACHINES:
Limbic system and hemisphere pre-cortex
Autonomic nervous system: fight or flight and rest and disgest theories
Theories of emotion: how emotions arise
Heart rate variability: methods of analysis and feature extraction
Respiration activity: methods of analysis and feature extraction
Complexity and chaos theory
A special focus on DFA and Entropy
Non-linear methods for feature extraction from physiological signals
Examples of practical applications on non-linear methods in the emotional domain
Time-varying Nonlinear Models of Human Heartbeat Dynamics
Examples of practical applications on point process in the filed of affective computing
Electrodermal activity: models, methods of analysis and feature extraction
Examples of practical applications electrodermal activity and emotions
EEG: methods of analysis and feature extraction
Examples of practical applications on EEG , BCI and emotions
Speech voice processing: models, methods of analysis and feature extraction
Examples of practical applications on emotional speech analysis
Neuroimaging in psychatry
Sleep and dream analysis
Planning and timeline of the assigned projects
DESIGN OF INTERACTIVE ROBOTS AND MACHINES:
Modulo di Affective Computing: Appunti e dispense forniti dal docente
Modulo di Social Robotics: Appunti e dispense forniti dal docente
both modules: Notes provided by the teacher
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Modulo di Affective Computing: Progetto finale più prova pratica
Modulo di Social Robotics: Progetto finale più prova orale
both modules: Practical and oral test
Modulo di DESIGN OF INTERACTIVE ROBOTS AND MACHINES: è possibile su richiesta lavorare a progetti di esame legati a temi industriali proposti da aziende del settore.
DESIGN OF INTERACTIVE ROBOTS AND MACHINES: final projects based on problems and challenges proposed by companies are available on request
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